GITNUX MARKETDATA REPORT 2024

Must-Know Video Game Sales Statistics [Latest Report]

Highlights: Video Game Sales Statistics

  • Mobile gaming made up 58% of the global games market in 2021, generating around $93.2 billion.
  • The United States is the world’s largest video game market, with revenues of $36.9 billion in 2019.
  • The best-selling video game of all time is Minecraft, with over 238 million copies sold.
  • Video game sales in the US increased by 27% in 2020, reaching $56.9 billion.
  • There were 2.81 billion video gamers worldwide in 2021.
  • Console games generated $45.2 billion in revenue in 2020.
  • In 2020, Nintendo Switch was the best-selling console with 26 million units sold.
  • The PlayStation 2 is the best-selling video game console of all time, with over 155 million units sold.
  • Digital game revenue represented 91% of the global video game market in 2019.
  • In 2020, Call of Duty: Modern Warfare was the best-selling game in the US.
  • The eSports market was worth $1.1 billion in 2020.
  • The global video games market is expected to be worth $200 billion by 2023.
  • The Global Cloud Gaming Market is estimated to reach $3.7 billion by 2023.
  • 74% of online gamers are willing to pay for in-game content.
  • Grand Theft Auto V generated over $6 billion in revenue, making it one of the highest-grossing video games of all time.
  • The virtual reality gaming market is expected to reach $45.2 billion by 2025.
  • In 2020, 64% of video game console owners in the US were male.

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Video games have become a major part of our lives, with the global video game industry worth an estimated $159.3 billion in 2020 and mobile gaming making up 58% of that market. The United States is the world’s largest video game market, generating around $36.9 billion in 2019 alone. Minecraft has been one of the most successful titles ever released, selling over 238 million copies worldwide since its launch in 2009.

2020 saw a 27% increase in US sales compared to 2019, reaching a record high of $56.9 billion – this was largely driven by digital downloads as 91% of all revenue came from digital sources such as online stores and subscription services like Xbox Live Gold or PlayStation Plus memberships. There were 2.81 billion gamers across the globe last year too; free-to-play games accounted for 80% of total digital revenues back in 2018 while console games generated 45$2billion during 2020 itself – Nintendo Switch being crowned best-selling console with 26 million units sold throughout that same period.

Call Of Duty: Modern Warfare topped US charts for best seller title whilst Grand Theft Auto V remains one highest grossing videogames ever made at 6 Billion dollars earned so far. Virtual Reality Gaming Market is expected to reach 45$2Billion by 2025 & 74 percent are willing to pay for In Game Content according to Deloitte’s survey results on Online Gamers . Finally , Average age group playing Video Games stands between 35 – 44 years old & 64 % Male Ownership among Console Players within USA (according 2021 Essential Facts About The Video Game Industry).

The Most Important Statistics
Mobile gaming made up 58% of the global games market in 2021, generating around $93.2 billion. This statistic is a testament to the immense growth of the mobile gaming industry. It highlights the fact that mobile gaming has become a major player in the global games market, accounting for a majority of the total revenue generated. This is a clear indication that mobile gaming is here to stay and is likely to continue to grow in the coming years. As such, it is an important statistic to consider when discussing video game sales statistics. The United States is the world’s largest video game market, with revenues of $36.9 billion in 2019. This statistic is a testament to the immense popularity of video games in the United States. It highlights the fact that the US is the largest video game market in the world, with revenues of nearly $37 billion in 2019. This is a clear indication of the immense potential of the video game industry in the US, and the importance of understanding the trends in video game sales in order to capitalize on this potential.

Video Game Sales Statistics Overview

The best-selling video game of all time is Minecraft, with over 238 million copies sold.

This statistic is a testament to the immense success of Minecraft, demonstrating its widespread appeal and popularity. It is a prime example of the potential for video games to reach a large audience and become a major success. As such, it is an important statistic to consider when discussing video game sales statistics.

Video game sales in the US increased by 27% in 2020, reaching $56.9 billion.

This statistic is a testament to the immense popularity of video games in the US, with sales increasing by a whopping 27% in 2020. It is a clear indication that video games are becoming an increasingly important part of the entertainment industry, with the total sales reaching an impressive $56.9 billion. This statistic is a great starting point for a blog post about video game sales statistics, as it provides an overview of the current state of the industry.

There were 2.81 billion video gamers worldwide in 2021.

This statistic is a testament to the immense popularity of video games, with nearly 3 billion people around the world engaging in the activity. It speaks to the sheer size of the video game industry, and the potential for growth in the years to come. It also serves as a reminder of the impact video games have had on our culture, and how they have become an integral part of our lives.

Console games generated $45.2 billion in revenue in 2020.

This statistic is a testament to the immense success of console games in 2020. It highlights the immense popularity of console games and the potential for further growth in the industry. It also serves as a reminder of the importance of the video game industry in the global economy, and the potential for further growth in the years to come.

In 2020, Nintendo Switch was the best-selling console with 26 million units sold.

This statistic is a testament to the success of Nintendo Switch in 2020, demonstrating its popularity among gamers. It is a clear indication that the console has been a major player in the video game industry, and its success is a reflection of the industry’s overall growth. This statistic is an important piece of information for anyone interested in the video game industry, as it provides insight into the current trends and market share of the various consoles.

The PlayStation 2 is the best-selling video game console of all time, with over 155 million units sold.

This statistic is a testament to the success of the PlayStation 2, demonstrating its immense popularity and widespread appeal. It is a remarkable achievement that the console has sold over 155 million units, making it the best-selling video game console of all time. This statistic is a powerful reminder of the impact that the PlayStation 2 has had on the gaming industry and serves as a reminder of the importance of video game sales statistics.

Digital game revenue represented 91% of the global video game market in 2019.

This statistic is a testament to the immense popularity of digital games, highlighting the fact that the majority of video game sales are now digital. It is a clear indication that the video game industry is rapidly transitioning to digital platforms, and that the traditional physical game market is becoming increasingly obsolete. This statistic is an important one to consider when discussing the current state of the video game industry, as it provides insight into the direction the industry is heading in.

In 2020, Call of Duty: Modern Warfare was the best-selling game in the US.

This statistic is a testament to the immense popularity of Call of Duty: Modern Warfare in 2020. It speaks to the game’s ability to capture the attention of gamers and become the top-selling title in the US. This is a remarkable achievement, and it serves as a reminder of the power of video games to captivate and entertain.

The eSports market was worth $1.1 billion in 2020.

This statistic is a testament to the immense growth of the eSports industry, demonstrating that it is a major player in the video game market. It shows that the industry is thriving and that it is an increasingly important part of the gaming landscape. This statistic is a clear indication that the video game industry is continuing to expand and evolve, and that eSports is a major part of that growth.

The global video games market is expected to be worth $200 billion by 2023.

This statistic is a testament to the immense potential of the video game industry. It shows that the market is growing rapidly and is expected to reach a staggering $200 billion in the next few years. This is a clear indication that video games are becoming increasingly popular and profitable, making them an attractive investment opportunity for businesses and investors alike. This statistic is a powerful reminder of the immense potential of the video game industry and its ability to generate significant revenue.

The Global Cloud Gaming Market is estimated to reach $3.7 billion by 2023.

This statistic is a testament to the growing popularity of cloud gaming, which is expected to have a major impact on the video game industry. As cloud gaming continues to gain traction, it is likely to drive up video game sales, as more people are able to access and play games without the need for expensive hardware. This could lead to an increase in the overall revenue generated from video game sales, making it an important statistic to consider when discussing the industry.

74% of online gamers are willing to pay for in-game content.

This statistic is a testament to the potential of video game sales, as it shows that a large majority of online gamers are willing to invest in in-game content. This indicates that video game companies have a large customer base that is willing to pay for additional content, which can be used to increase their profits. Furthermore, this statistic can be used to inform marketing strategies, as it shows that there is a large potential market for in-game content.

Grand Theft Auto V generated over $6 billion in revenue, making it one of the highest-grossing video games of all time.

This statistic is a testament to the success of Grand Theft Auto V, demonstrating its immense popularity and profitability. It is a shining example of the potential of the video game industry, and serves as a reminder of the potential for success that video game developers can achieve. As such, it is an important statistic to consider when discussing video game sales statistics.

The virtual reality gaming market is expected to reach $45.2 billion by 2025.

This statistic is a testament to the potential of the virtual reality gaming market, indicating that it is a rapidly growing industry with a bright future. It is an important piece of information for anyone interested in video game sales statistics, as it provides insight into the potential of the market and the potential for growth in the coming years.

In 2020, 64% of video game console owners in the US were male.

This statistic is a telling indication of the gender divide in the video game industry. It highlights the fact that the majority of video game console owners in the US are male, which could be indicative of a larger trend in the industry. This could be a sign that the industry is not doing enough to attract female gamers, or that there is a lack of female-oriented games and consoles. This statistic is important to consider when discussing the overall state of the video game industry and its sales.

Conclusion

The global video game industry is a booming market, with revenues of $159.3 billion in 2020 and expected to reach $200 billion by 2023. Mobile gaming made up 58% of the total revenue in 2021, generating around $93.2 billion while console games generated an impressive amount of $45.2 billion that same year. The United States remains the world’s largest video game market, with revenues reaching over 56$9 million in 2020 due to a 27% increase from 2019 figures; however, there are 2.81 gamers worldwide who enjoy playing free-to-play games which accounted for 80% digital sales back 2018 as well as buying content within them – 74%. Minecraft has been crowned best selling title ever since its release back 2011 having sold 238 million copies so far followed closely by Grand Theft Auto V at 6 billions dollars earned making it one of highest grossing titles ever released too; Call Of Duty: Modern Warfare was US’ top seller last year meanwhile Nintendo Switch topped consoles charts with 26 millions units sold surpassing PlayStation 2 all time record (155M). Finally eSports have become increasingly popular among players being worth 1Bn USD already and virtual reality gaming estimated 45Bn USD mark come 2025 according to recent studies showing average age 35-44 years old where 64% male owners take part on this entertainment activity

References

0. – https://www.gamesindustry.biz

1. – https://www.grandviewresearch.com

2. – https://www.marketwatch.com

3. – https://www.deloitte.com

4. – https://www.juniperresearch.com

5. – https://www.npd.com

6. – https://www.statista.com

7. – https://www.newzoo.com

FAQs

What was the best-selling video game of all time?

As of now, the best-selling video game of all time is Minecraft, with over 200 million copies sold across all platforms.

What is the most successful gaming console in terms of sales?

The most successful gaming console in terms of sales is the Sony PlayStation 2, with over 155 million units sold.

What was the highest-grossing video game of 2020?

The highest-grossing video game of 2020 was Call of Duty Modern Warfare, generating over $1.9 billion in revenue.

What is the current total sales value of the global video game market?

The current total sales value of the global video game market is estimated at around $159.3 billion as of 2020 and is expected to grow further in coming years.

What is the fastest-selling gaming console in history?

The fastest-selling gaming console in history is the Nintendo Switch, which sold over 10 million units in just 9 months after its launch in March 2017.

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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