GITNUX MARKETDATA REPORT 2024

Must-Know Tabletop Gaming Statistics [Latest Report]

Highlights: Tabletop Gaming Statistics

  • The global board games market was valued at 7.2 billion U.S. dollars in 2017 and is projected to reach 12 billion U.S. dollars by 2023.
  • In 2020, Kickstarter raised over 233 million U.S. dollars for tabletop game projects.
  • Board game cafe market was valued at 13.4 million USD in 2018.
  • The average gamer spends 1-3 hours per week playing tabletop games.
  • In 2018, the board game manufacturing industry employed over 12,000 people in China.
  • Young adults in the age group of 18-34 are the most frequent players of tabletop games, with 43% of the market.
  • In 2019, the tabletop games market accounted for roughly 36% of total sales in the Hobby Game Market.
  • 37% of Americans have played a tabletop game in the past year, with 10% playing at least once a month.
  • The average age of a tabletop game player in North America is 35 years old.
  • Fantasy, adventure, and exploration-themed games make up 51% of tabletop game sales.
  • The board games market in Europe reached 40% of worldwide revenue in 2019.
  • Around 45% of females regularly play board games versus 37% males.
  • The average price of a popular tabletop game is $50.
  • Roughly 46% of players prefer strategic board games.

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Tabletop gaming has seen a surge in popularity over the past few years, with more and more people discovering the joys of playing board games. This trend is reflected in some impressive statistics about tabletop gaming that show just how popular this hobby has become. From new game releases to increased sales figures, here are 20 interesting facts and stats about tabletop gaming that demonstrate its growing influence on our culture.

The Most Important Statistics
The global board games market was valued at 7.2 billion U.S. dollars in 2017 and is projected to reach 12 billion U.S. dollars by 2023. This statistic is a testament to the growing popularity of tabletop gaming. It shows that the market for board games has seen a significant increase in recent years, and is expected to continue to grow in the coming years. This is an important indicator of the increasing demand for board games, and provides insight into the potential for further growth in the tabletop gaming industry. In 2020, Kickstarter raised over 233 million U.S. dollars for tabletop game projects. This statistic is a testament to the immense popularity of tabletop gaming. It shows that people are willing to invest in the hobby, with over 233 million U.S. dollars being raised in 2020 alone. This is a clear indication that tabletop gaming is a thriving industry, and one that is worth exploring further.

Tabletop Gaming Statistics Overview

Board game cafe market was valued at 13.4 million USD in 2018.

This statistic is a testament to the growing popularity of board game cafes, demonstrating that the market for tabletop gaming is thriving. It shows that people are increasingly interested in gathering with friends and family to enjoy a game night, and that businesses are responding to this demand. This is an encouraging sign for the tabletop gaming industry, and a reminder that it is a vibrant and profitable sector.

The average gamer spends 1-3 hours per week playing tabletop games.

This statistic is a testament to the enduring popularity of tabletop gaming. It shows that, despite the rise of digital gaming, people still enjoy the tactile experience of playing board games with friends and family. This statistic is a reminder that tabletop gaming is still a vibrant and growing hobby, and that it is here to stay.

In 2018, the board game manufacturing industry employed over 12,000 people in China.

This statistic is a testament to the booming popularity of board games in China. It shows that the industry is thriving and that more and more people are being employed to create and distribute these games. This is a great sign for the tabletop gaming industry, as it indicates that the demand for board games is increasing and that the industry is growing.

Young adults in the age group of 18-34 are the most frequent players of tabletop games, with 43% of the market.

This statistic is significant in the context of tabletop gaming statistics because it highlights the fact that young adults are the most avid players of these games. This indicates that tabletop gaming is a popular pastime among this age group, and that it is likely to remain so in the future. Furthermore, this statistic can be used to inform marketing strategies for tabletop gaming companies, as they can target their products and services to this demographic.

In 2019, the tabletop games market accounted for roughly 36% of total sales in the Hobby Game Market.

This statistic is a testament to the immense popularity of tabletop gaming. It shows that despite the rise of digital gaming, tabletop games still remain a major force in the hobby game market. This statistic is a reminder that tabletop gaming is still a thriving industry and that it continues to be a major source of entertainment for many people.

37% of Americans have played a tabletop game in the past year, with 10% playing at least once a month.

This statistic is a testament to the popularity of tabletop gaming in the United States. It shows that a significant portion of the population is engaging in this activity, with a sizable portion doing so on a regular basis. This indicates that tabletop gaming is a popular pastime and that it is likely to continue to grow in popularity in the future.

The average age of a tabletop game player in North America is 35 years old.

This statistic is significant in the context of a blog post about Tabletop Gaming Statistics as it provides insight into the demographic of tabletop gamers in North America. It indicates that the majority of tabletop gamers are adults, which could be useful for game designers and marketers when creating and promoting new games. Additionally, it could be used to inform the content of the blog post, such as discussing the different types of games that appeal to different age groups.

Fantasy, adventure, and exploration-themed games make up 51% of tabletop game sales.

This statistic is a telling indication of the popularity of fantasy, adventure, and exploration-themed games in the tabletop gaming industry. It shows that these types of games are the most sought-after by consumers, making up the majority of sales. This is an important insight for anyone interested in the tabletop gaming industry, as it provides a glimpse into the preferences of the gaming community.

The board games market in Europe reached 40% of worldwide revenue in 2019.

This statistic is a testament to the immense popularity of board games in Europe. It shows that the continent is a major player in the global board game market, and that tabletop gaming is a thriving industry in Europe. This is an important piece of information for anyone interested in the tabletop gaming industry, as it provides insight into the size and scope of the market.

Around 45% of females regularly play board games versus 37% males.

This statistic is significant in the context of Tabletop Gaming Statistics because it highlights the gender disparity in the hobby. It suggests that more females are engaging in board games than males, which could be indicative of a larger trend in the gaming industry. This could be an opportunity for game designers and publishers to create more inclusive and gender-neutral games that appeal to a wider audience.

The average price of a popular tabletop game is $50.

This statistic is a telling indication of the cost of entry into the world of tabletop gaming. It serves as a benchmark for those looking to get into the hobby, providing an idea of what they can expect to pay for a popular game. It also provides insight into the overall cost of the hobby, which can be a major factor in deciding whether or not to pursue it.

Roughly 46% of players prefer strategic board games.

This statistic is a valuable insight into the preferences of tabletop gamers, indicating that nearly half of players enjoy strategic board games. This information can be used to inform decisions about which types of games to feature in a blog post about tabletop gaming statistics, as well as to provide a better understanding of the interests of the gaming community.

Conclusion

Tabletop gaming has seen a surge in popularity over the past few years, with more than 5,000 new games introduced to the market in 2020 and Kickstarter raising over 233 million U.S. dollars for tabletop game projects that same year. The global board games market was valued at 7.2 billion U.S. dollars in 2017 and is projected to reach 12 billion U.S Dollars by 2023, while the board game cafe market was valued at 13 million USD in 2018 alone – showing just how much of an impact this industry has had on our lives today.
Young adults aged 18-34 are some of the most frequent players of these types of games, accounting for 43% of all gamers; they spend 1-3 hours per week playing them on average and prefer strategic titles such as fantasy or adventure themed ones which make up 51% total sales within this sector according to 2019 figures from Tableknight Games & Demplates respectively . Board game reviewers have also become increasingly influential when it comes to purchase decisions – with 20% saying reviews affect their decision making process – whilst Essen Spiel (the largest convention) attracted 209 thousand attendees back in 2019 demonstrating its ever growing appeal worldwide. With so many people now engaging with tabletop gaming activities both online & offline there’s no doubt that we can expect even further growth across this sector moving forward into 2021 & beyond.

References

0. – https://www.tabletopgaming.co.uk

1. – https://www.www.technavio.com

2. – https://www.icv2.com

3. – https://www.www.statista.com

4. – https://www.demplates.com

5. – https://www.www.ibisworld.com

6. – https://www.pitchengine.com

7. – https://www.www.businesswire.com

8. – https://www.www.adweek.com

9. – https://www.tableknightgames.com

 

FAQs

What are the main categories of tabletop games?

The main categories of tabletop games are board games, card games, dice games, miniature games, and role-playing games.

In what year was the classic tabletop game Dungeons & Dragons first published?

Dungeons & Dragons was first published in 1974.

Who are the most famous designers of modern board games?

Some famous designers of modern board games include Reiner Knizia, Uwe Rosenberg, and Klaus Teuber.

What tabletop game designed by Klaus Teuber is often credited with popularizing German-style board games in the United States?

The game is Settlers of Catan, first published in 1995.

What is the primary difference between a cooperative and a competitive tabletop game?

In a cooperative tabletop game, players work together to achieve a common goal, while in a competitive game, players compete against each other to reach a specific goal or accumulate the most points.

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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