GITNUX MARKETDATA REPORT 2023

Streaming Statistics Key Insights And Trends [Fresh Research]

Facts about this Market Data Report

IconJournalist involved: 2
IconCited by: 126
IconStatistics researched: 26

Highlights: The Most Important Streaming Statistics

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Streaming Statistics: Our Guide

Dive deep into the rapidly evolving world of digital streaming with our latest blog post that explores key statistics, emerging trends, and insightful research. Develop a robust understanding of today’s streaming landscape through up-to-date and comprehensive data. Stay ahead of the curve by gaining a solid grasp of consumer behavior, technological advancements, and the transformative powers shaping the future of streaming.

Live streaming: $224B market by - 2028. Twitch dominates (91%). 80% prefer brand streams over blogs.

Live streaming: $224B market by

2028. Twitch dominates (91%). 80% prefer brand streams over blogs.

Live streaming up 13% in Q2 2021 (vs. - 2020). 9B hours viewed. Reflects rising popularity vs. traditional TV.

Live streaming up 13% in Q2 2021 (vs.

2020). 9B hours viewed. Reflects rising popularity vs. traditional TV.

SVoD: $95.86bn revenue (2023), 9.77% - growth, 1,636.0m users (2027). Highlights growth, Apple TV+ opportunities, Chinese payment challenges.

SVoD: $95.86bn revenue (2023), 9.77%

growth, 1,636.0m users (2027). Highlights growth, Apple TV+ opportunities, Chinese payment challenges.

Women over-represented, 18-39 - age group keen, white audience slightly less. Diverse viewership crucial for streaming success.

Women over-represented, 18-39

age group keen, white audience slightly less. Diverse viewership crucial for streaming success.

Twitch: 9M users, 22.8B hours, $2.6B revenue - (mostly ads). Tops YouTube/Facebook Gaming. Youthful audience. Twitch’s success and growth.

Twitch: 9M users, 22.8B hours, $2.6B revenue

(mostly ads). Tops YouTube/Facebook Gaming. Youthful audience. Twitch’s success and growth.

94,8 - Twitch: 997B minutes, 94,800 live, League of Legends and Just Chatting top. Twitch’s steady growth since 2011.

94,8

Twitch: 997B minutes, 94,800 live, League of Legends and Just Chatting top. Twitch’s steady growth since 2011.

US music streaming revenue doubled in - 4 years, led by Spotify. Shows streaming’s growth, signals investment potential.

US music streaming revenue doubled in

4 years, led by Spotify. Shows streaming’s growth, signals investment potential.

US streaming revenue from paid - subs, R&B/hip-hop most popular. Demonstrates streaming’s revenue impact and strong business model.

US streaming revenue from paid

subs, R&B/hip-hop most popular. Demonstrates streaming’s revenue impact and strong business model.

Global music streaming surges, - Spotify leads with 30%. Highlights industry growth, Spotify’s dominance, and potential for Deezer.

Global music streaming surges,

Spotify leads with 30%. Highlights industry growth, Spotify’s dominance, and potential for Deezer.

US music streaming up 11% in 2021, Spotify 31%, - Apple Music 15%. Shows growth and global market potential ($29.5B).

US music streaming up 11% in 2021, Spotify 31%,

Apple Music 15%. Shows growth and global market potential ($29.5B).

(O) - LIVE 15% Streaming rose 15% from 2021-2022. ‘Encanto’ and ‘Stranger Things 4′ lead. Shows growing popularity and content choices.

(O)

LIVE 15% Streaming rose 15% from 2021-2022. ‘Encanto’ and ‘Stranger Things 4′ lead. Shows growing popularity and content choices.

YouTube: 122M daily users, 500 hours/ - day. 77% of 62% US users watch comedy. Really popular and holds content trends for creators.

YouTube: 122M daily users, 500 hours/

day. 77% of 62% US users watch comedy. Really popular and holds content trends for creators.

Teens: 53% music from streaming, UK - at 83%. US hits one trillion on-demand streams. Reveals teen music habits and streaming’s industry impact.

Teens: 53% music from streaming, UK

at 83%. US hits one trillion on-demand streams. Reveals teen music habits and streaming’s industry impact.

Audio streaming: 78% global usage, - 51% increase in 2021. More shows consumption among young adults. Streaming’s music listening too.

Audio streaming: 78% global usage,

51% increase in 2021. More shows consumption among young adults. Streaming’s music listening too.

Online streaming grew a 99% during 2020, - mostly gaming and sports. Shows industry growth and sports streaming variations by country.

Online streaming grew a 99% during 2020,

mostly gaming and sports. Shows industry growth and sports streaming variations by country.

Frequently Asked Questions

Streaming is the process of delivering content over the internet in real time.
Types of content that can be streamed include audio, video, games, and other digital media.
The benefits of streaming include immediate access to content, cost savings, and the ability to access content from anywhere.
Drawbacks of streaming include potential buffering issues, a limited selection of content, and potential security risks.
The most popular streaming services include Netflix, Hulu, Amazon Prime Video, and YouTube.
How we write these articles

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly. See our Editorial Guidelines.

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