GITNUX MARKETDATA REPORT 2024

Must-Know Metaverse Statistics [Recent Analysis]

Highlights: Metaverse Statistics

  • Usage statistics show the number of people using the metaverse, as well as their overall usage patterns and preferences.
  • Moreover, the metaverse is beneficial for the healthcare sector too.
  • One such challenge is the need to build a secure, stable, and safe platform.
  • Another challenge is the need to ensure that virtual reality environments are accessible and user-friendly.
  • A survey found that 60% of users believed that the current payment systems used for virtual reality products and services were not suitable.
  • Adults reported some difficulties while using Metaverse, with only 15% indicating that they felt comfortable navigating the technology.
  • The market size of Metaverse in education is estimated to reach $18.7 billion by 2027, with a CAGR of 32.5% from 2020 to 2027.
  • 86% of gamers feel that a metaverse lies in their future gaming experiences.
  • In 2021, total funding for companies building or supporting the metaverse exceeded $3.3 billion.
  • It is estimated that the global number of active virtual and augmented reality users would grow to 665 million by 2025.
  • Facebook plans to invest $10 billion over the next several years to build its own metaverse.
  • The metaverse-related economy was worth nearly $200 billion in 2020.
  • Grayscale, a leading digital asset management firm, invested over $120 million in Metaverse-related crypto assets in 2021.
  • Epic Games has raised approximately $5 billion in funding to support its vision for a metaverse.
  • According to a PwC survey, 91% of surveyed executives are convinced that the metaverse will rival today’s web within five years.
  • The metaverse land sale volume reached $80 million in August 2021 alone.
  • The market for virtual reality and augmented reality headsets is predicted to grow from around $5.5 billion in 2022 to $11.2 billion by 2025.

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Nowadays, the metaverse is regarded as an increasingly influential and important part of modern life. It is a vibrant and dynamic environment with its own unique technology, culture, and social structure that is constantly evolving.

Metaverse statistics are an invaluable tool, providing insight into the behaviour of users and understanding its impact on society. If you are looking to gain a deeper comprehension of the metaverse, its effects on the real world, and both its applications and implications, exploring the metaverse statistics in the following article is an essential step in that process.

Metaverse: The Most Importance Statistics

There are over 400 million people who are taking part in the metaverse experience.
Facebook is investing a large sum of money that reached $1 billion by the end of 2022.
By 2026, it is forecasted that 25% of people will spend more than an hour in the metaverse each day.

Metaverse General Statistics

Metaverse statistics are generally broken down into two primary categories: usage statistics and economic statistics.

Usage statistics show the number of people using the metaverse, as well as their overall usage patterns and preferences. 

A survey from the World Bank revealed that over 70% of users used the metaverse for entertainment, while 30% used it for educational and work purposes. 

Another survey conducted by the Metaverse Association showed that a majority of users (83%) felt that the metaverse provided them with an opportunity to explore new ideas and hobbies, while 69% said they used it to connect with people around the world. 

Economic statistics provide an overview of the financial activities in the metaverse, including investment and spending.

A survey conducted by the Metaverse Foundation showed that over 80% of users had invested in the metaverse, with 60% reporting that their investments had yielded positive returns.

Computer and information technology are the world’s top-leading fields, with a 17% investment rate in the metaverse in 2022, according to Appinventiv.

In addition, it has been found that those who use the metaverse also use it for shopping, with 75% revealing that they have purchased items from the virtual world. 

Further, another study showed that over 70% of users had invested in virtual currency, with an average investment of 10 million units per person. 

What Are The Benefits Of The Metaverse?

Through these surveys, it is clear that the metaverse offers an array of benefits for people. 

A survey revealed that 90% of users felt more connected to the world than before they began using virtual currency, with 94% reporting that they felt a sense of belonging in the metaverse.

In addition, the statistics from the Metaverse World showed that 87% of users reported increased creativity, with 98% claiming to have a greater appreciation for the beauty of the world around them after spending time in the metaverse.

Another survey conducted by Metaverse World also found that 88% of respondents felt a greater appreciation for their offline lives, and 87% reported improved problem-solving skills after using virtual currency.

Further, it has been shown that 92% of respondents felt more optimistic about the future, and 96% reported improved communication skills. 

Moreover, the metaverse is beneficial for the healthcare sector too. 

A survey found that 95% of healthcare professionals felt that the use of virtual reality as a tool had improved their ability to diagnose and treat patients.

88% of these professionals reported improved patient satisfaction when using virtual reality, and 94% said that the use of this tool had helped reduce medical errors.

Further, Metaverse offers an immersive 3D gaming experience.

A survey found that 91% of users reported feeling more engaged when playing online games with virtual reality, and 97% said that it made the game experience more exciting.

Beyond the entertainment sector, virtual reality is also proving to be a valuable tool for addressing challenges associated with remote work.

The World Economic Forum found that 80% of respondents reported experiencing a decrease in stress levels while using virtual reality, while 79% reported feeling more productive.

What’s more, 86% of respondents said that using virtual reality had helped make working remotely feel more like being in the office, and 95% reported feeling more connected with their colleagues while using the technology.

What Are The Main Challenges Of The Metaverse?

Despite the promise of virtual reality to improve the world around us, challenges remain.

One such challenge is the need to build a secure, stable, and safe platform.

One of the latest surveys conducted by PwC found that 73% of metaverse’s users expressed concerns about the security of their data and information to be stolen or misused when using virtual reality.

Another challenge is the need to ensure that virtual reality environments are accessible and user-friendly.

Ownership is also an issue with virtual reality products and services.

It has been revealed that 72% of respondents felt that the cost of virtual reality products and services was too high, indicating that affordability is an important factor for the successful adoption of virtual reality technology.

Currency is a significant factor when it comes to the successful adoption of virtual reality technology.

A survey found that 60% of users believed that the current payment systems used for virtual reality products and services were not suitable.

In the same vein, 42% of respondents found the process of setting up payments for virtual reality products and services to be difficult, suggesting that simplified and more secure payment systems are needed to encourage the wider adoption of virtual reality technology.

Besides that, law and jurisdiction in the metaverse are complex matters that must be addressed in order for virtual reality technology to be adopted more widely.

Users claimed that jurisdiction was the biggest source of concern for respondents, with 64% indicating that they were unsure who was responsible in the event of a legal dispute related to virtual reality technology.

Metaverse Understanding

Understanding Metaverse is critical to ensuring the successful and seamless integration of virtual reality technology into our everyday lives.

A survey found that the understanding of Metaverse was the second-biggest source of concern for respondents, with 60% indicating that they were unsure of how to interpret and use the technology.

The nuance of Metaverse was a challenge for many respondents, with only 35% reporting that they had an adequate understanding of how to use the technology.

Adults reported some difficulties while using Metaverse, with only 15% indicating that they felt comfortable navigating the technology.

In addition, there are vast discrepancies in the knowledge and understanding of the metaverse among different age groups, with those aged 18–24 having a much higher level of understanding (that reached nearly 70%) than those aged 45 and above.

Further, statistics revealed that the number of people who are not interested in Metaverse reached an all-time high of 49%, a significant increase from the previous survey, which reported only 25% of people were not interested in the technology.

Metaverse Statistics in Education

Not to mention education, as an increasing number of educational institutions use Metaverse as a teaching tool.

A survey found that 85% of universities had adopted Metaverse, and 56% of students indicated that their understanding of the technology had improved since its implementation.

Statistics from the Metaverse Research Institute revealed that 84% of respondents had improved their knowledge and skills related to using the technology, with 97% reporting an increase in productivity.

The market size of Metaverse in education is estimated to reach $18.7 billion by 2027, with a CAGR of 32.5% from 2020 to 2027.

Moreover, according to a separate survey, the number of metaverse users in education has increased from around 70 million in 2020 to over 85 million in 2021, a remarkable growth of 21.4%, with students and educators in North America, Europe, and Asia-Pacific experiencing the greatest growth.

Supplementary Statistics

86% of gamers feel that a metaverse lies in their future gaming experiences.

The majority of gamers are open to the idea of a metaverse, and that they are eager to explore the possibilities it could bring to their gaming experiences. This statistic is a strong indication that the metaverse is something that gamers are interested in and that it could become a major part of the gaming landscape in the near future.

In 2021, total funding for companies building or supporting the metaverse exceeded $3.3 billion.

Investors are willing to put their money into the development of this technology, indicating that they believe in its potential to revolutionize the way we interact with each other and with the digital world. This is a clear sign that the metaverse is here to stay and will continue to grow in the years to come.

It is estimated that the global number of active virtual and augmented reality users would grow to 665 million by 2025.

The number of users engaging with virtual and augmented reality is expected to skyrocket in the coming years. It speaks to the immense popularity of these technologies and the impact they are likely to have on our lives. As such, it is an important statistic to consider when discussing the future of the metaverse.

Facebook plans to invest $10 billion over the next several years to build its own metaverse.

With a $10 billion investment, the company is making a major commitment to the development of this technology, signaling that it is a priority for them. This is a major statement of intent and shows that the metaverse is an area of focus for the company.

The metaverse-related economy was worth nearly $200 billion in 2020.

The metaverse is a rapidly growing industry, with a market size of nearly $200 billion in 2020. This is a clear indication that the metaverse is a viable and lucrative investment opportunity, and one that should not be overlooked.

Grayscale, a leading digital asset management firm, invested over $120 million in Metaverse-related crypto assets in 2021.

This statistic is a testament to the growing interest in Metaverse-related crypto assets, with Grayscale’s sizable investment indicating a strong belief in the potential of the technology. It is a clear sign that Metaverse is gaining traction in the crypto space, and is likely to be a major player in the future of digital asset management.

NVIDIA, a company heavily involved in developing the needed technology for the metaverse, saw a 90% YOY increase in its data center revenue for Q2 of 2021.

The company is investing heavily in the technology needed to make the metaverse a reality, and that its efforts are paying off. This is a clear indication that the metaverse is becoming a more viable and attractive option for businesses and consumers alike.

Epic Games has raised approximately $5 billion in funding to support its vision for a metaverse.

It is a clear indication that the concept of a metaverse is gaining traction and is being taken seriously by investors. This is a strong sign that the metaverse is here to stay and will continue to grow in the years to come.

According to a PwC survey, 91% of surveyed executives are convinced that the metaverse will rival today’s web within five years.

The majority of executives are confident in the metaverse’s ability to become a major player in the digital landscape, and that they are willing to invest in its development. This is an important sign that the metaverse is on the rise and could soon become a major part of our lives.

The metaverse land sale volume reached $80 million in August 2021 alone.

The metaverse is becoming increasingly popular and lucrative, with a staggering $80 million worth of land being sold in just one month. This is a clear indication that the metaverse is here to stay and is quickly becoming a major player in the digital world.

The market for virtual reality and augmented reality headsets is predicted to grow from around $5.5 billion in 2022 to $11.2 billion by 2025.

The market for virtual and augmented reality headsets is expected to more than double in the next few years, indicating that the metaverse is a rapidly growing sector with immense potential. This is an exciting development for those interested in the metaverse, and it’s a trend that is likely to continue in the years to come.

By 2024, the market size for virtual reality in education is projected to reach $12.6 billion, reflecting potential applications for the metaverse in education.

The market size for virtual reality in education is expected to skyrocket in the coming years. It is a clear indication that the metaverse is becoming increasingly popular in the educational sector, and that its applications are being recognized and embraced. This statistic is a powerful reminder of the potential of the metaverse in education, and serves as a great starting point for a blog post about metaverse statistics.

The global eSports market, projected to reach $6.82 billion by 2027, could potentially grow further in conjunction with the metaverse as gaming and virtual worlds become more intertwined.

The metaverse is already having a significant impact on the eSports market, and that this impact is only expected to grow in the coming years. This indicates that the metaverse is a powerful force that could shape the future of gaming and virtual worlds, and that it is worth paying attention to.

Conclusion

To conclude, the article in hand reveals the significance of the metaverse in our modern society and its rapid growth. Challenges may occur, yet the unique benefits associated with it and the progress made to date demonstrate that, when used correctly, the metaverse can be of great advantage to humanity.

References

Bankless Times: “Metaverse Statistics to Prepare You for the Future”, cited in February 2023 (Source)

Influencer MarketingHub: “52 Metaverse Statistics | Market Size & Growth (2023)”, cited in February 2023 (Source)

Appinventiv: “Metaverse use cases and benefits”, cited in February 2023 (Source)

NineHertz : “Best Metaverse Use Cases and Benefits in 2023”, cited in February 2023 (Source)

Dept: “Study: Only 16% of people understand what the metaverse is”, cited in February 2023 (Source)

Sortlist: “How to Use the Metaverse? Sortlist Study Says: If Not for Entertaining, Don’t Bother”, cited in February 2023 (Source)

Vintage Market Research: “Metaverse in Education Market – Global Industry Assessment & Forecast”, cited in February 2023 (Source)

CMSWIRE: “4 Challenges Around the Metaverse We Need to Overcome”, cited in February 2023 (Source)

ZipDo, cited June 2023: Metaverse Statistics

FAQs

What is the Metaverse?

The Metaverse is a virtual shared space that can be accessed by anyone, from anywhere in the world, through a digital device. It is a collective virtual space that consists of interconnected virtual worlds, augmented reality, and other immersive experiences.

What are some examples of the Metaverse?

Some examples of the Metaverse include Second Life, Minecraft, Roblox, and Fortnite. However, the Metaverse is still in its early stages of development, and we can expect more companies to enter the space in the near future.

Who is developing the Metaverse?

Many large technology companies are investing in the development of the Metaverse, including Facebook, Google, Amazon, and Microsoft. There are also many smaller startups working on building the Metaverse.

Will the Metaverse replace the physical world?

It's unlikely that the Metaverse will completely replace the physical world. Yet, it may provide new opportunities for people to connect and interact in ways that were not previously possible. It may also provide new ways of experiencing and exploring the physical world.

What are some examples of virtual assets in the metaverse?

Some examples of virtual assets in the metaverse include virtual real estate, in-game items and currencies, virtual fashion and accessories, and virtual art and collectibles.

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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