Are you curious about the hobby industry and the trends that are driving it? If so, you’ve come to the right place. In this blog post, we’ll explore the latest hobby industry statistics, and how they can help you make informed decisions about your own hobby-related business.
We’ll also discuss some of the key drivers of the hobby industry, and how they’re impacting the industry as a whole. So, let’s get started.
Hobby Industry: The Most Important Statistics
Toys based on movie characters have seen a 19% increase in revenue over 2019, compared to single-digit increases for non-movie toys.
The Arts and Crafts market under the Hobby Industry is massive and expanding, with Crayola and Newell Brands as major players and North America and Europe occupying 70% of the global market.
Hobby Industry Statistics Overview
Comics in the Hobby Industry
Marvel Comics held 38.8% of comic store sales in the US in the first quarter of 2022.
This demonstrates the popularity of comic books as a hobby in the US and the competitive nature of the industry.
Movies in the Hobby Industry
"Avatar" (2009) and "Avengers: Endgame" (2019) are the two most commercially successful movies of all time, grossing a combined total of around 5.65 billion U.S. dollars.
It shows the potential of the film industry to generate large amounts of revenue. This statistic also highlights the popularity of films as a hobby and the potential for film-related businesses to be successful.
Toys based on movie characters have seen a 19% increase in revenue over 2019, compared to single-digit increases for non-movie toys.
Thus, movie-based toys are becoming increasingly popular, and that companies like Disney+ are taking advantage of this trend. This could potentially lead to further growth in the hobby industry as more companies look to capitalize on it.
Gardening in the Hobby Industry
18.3 million new gardeners, mostly millennials, have been created due to the Covid pandemic, which is significant for the hobby industry as it demonstrates an increase in demand for gardening-related products and services.
The number of businesses in the US plant and flower growing sector increased by 0.52 thousand from 2020 to 2021.
Arts in the Hobby Industry
The Arts and Crafts market under the Hobby Industry is massive and expanding, with Crayola and Newell Brands as major players and North America and Europe occupying 70% of the global market.
Therefore, there is a huge potential for growth in the Arts and Crafts market, in North America and Europe.
The market size of the musical instrument and supply stores industry in the US increased by 7.8% in 2021, reaching 5.07 billion U.S. dollars.
Sports in the Hobby Industry
The U.S. sports equipment market generated a revenue of 16.26 billion U.S. dollars in 2021, indicating that people are willing to invest in their hobbies.
People are willing to spend money on their hobbies, which is a positive sign for the hobby industry.
Toys in the Hobby Industry
The average annual expenditure on toys and hobbies per consumer unit in the US in 2021 was 184 U.S. dollars.
This fact provides insight into the amount of money consumers are willing to spend on toys and hobbies.
The 25 to 34 age group spent the most on toys, hobbies, and playground equipment in 2021, averaging 306 U.S. dollars.
Thus, this age group is the most likely to purchase toys, hobbies, and playground equipment, and should be the focus of marketing efforts. Knowing this information can help hobby industry businesses better target their marketing campaigns and potentially increase sales.
Conclusion
Overall, the hobby industry is a thriving and growing sector of the economy. With the rise of technology, the hobby industry has seen an increase in sales and participation. The hobby industry is a great way to make money and to bring joy to people's lives.
With the right strategies and research, hobby businesses can be successful and profitable. With the right knowledge and understanding of the hobby industry, businesses can make the most of their investments and capitalize on the growing trend.
References
1 - https://www.statista.com/statistics/438242/comic-direct-market-share/
2 - https://www.statista.com/statistics/262926/box-office-revenue-of-the-most-successful-movies-of-all-time/
3 - https://explodingtopics.com/blog/toy-industry-trends
4 - https://gardenpals.com/gardening-statistics/
5 - https://www.marketwatch.com/press-release/arts-and-crafts-market-statistics-forecast-2023-2028-2023-02-27
6 - https://www.statista.com/topics/961/sporting-goods/#topicOverview
7 - https://www.statista.com/statistics/1177884/number-of-plant-and-flower-growing-industry-businesses-us/
8 - https://www.statista.com/statistics/1174846/musical-instrument-and-supply-store-industry-market-size-us/
9 - https://www.statista.com/statistics/947251/average-annual-expenditure-on-toys-hobbies-and-playground-equipment-by-category-us/
10 - https://www.statista.com/statistics/947271/average-annual-expenditure-on-toys-hobbies-and-playground-equipment-by-age-us/