GITNUX MARKETDATA REPORT 2024

Cloud Gaming Services Statistics [Fresh Research]

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Cloud gaming services have become increasingly popular in recent years. Instead of relying on local hardware to run games, cloud gaming services allow users to stream games over the internet, providing access to high-quality gaming experiences without the need for expensive hardware. With the ever-growing demand for cloud gaming, it is important to understand the current state of the industry.

In this blog post, we will take a look at the latest cloud gaming services statistics and trends, such as the number of users, revenue, and more.

Cloud Gaming Services: The Most Important Statistics

By the end of 2022, 31.7 million paying users of cloud gaming services spend a combined $2.4 billion on cloud gaming services and games streamed via the cloud.
The value of the cloud gaming market is expected to surpass $21 billion by 2030.
It’s estimated that there are 23.7 million gamers who play in the cloud, and the number of paying cloud gamers will reach 86.9 million by the end of 2025.

Cloud Gaming Services Market Size

The cloud gaming market is growing at an incredible pace. Based on cloud gaming service statistics gathered and analyzed so far, the compound annual growth rate is so high due to the increased demand.

Companies that offer cloud gaming services recorded $669 million in revenue during 2020.

In 2021, this market’s value not only exceeded $1 billion, but it also increased by over two times compared to its value in the previous year.

In fact, cloud gaming is one of the fastest-growing markets in the video game industry.

By the end of 2022, 31.7 million paying users of cloud gaming services spend a combined $2.4 billion on cloud gaming services and games streamed via the cloud.

By analyzing the statistics related to cloud gaming services, specialists anticipate that it will generate even more revenue in the future. It is expected that the yearly expenditure on cloud gaming will exceed $6 billion in 2024.

According to the Cloud Gaming Market Forecast, there will be a significant rise in the Compound Annual Growth Rate (CAGR) of 58.75% from the beginning of the forecasted year till 2027.

The value of the cloud gaming market is expected to surpass $21 billion by 2030.

Check out our latest Gaming Addiction Statistics

The Market Leaders Of Cloud Gaming Services

The Asia Pacific region accounted for the largest market share of more than 40% of the global market, owing to the rise in trends towards smartphone gaming.

Omdia’s study suggests that the US is by far the largest market for cloud gaming, followed by China and the UK.

That is also reflected in the revenue, as the US market for cloud-enabled game subscription services is nearly five times bigger than China.

Meanwhile, Japan is also a noticeable country in this industry, since the Japanese are starting to embrace mobile gaming, with annual revenue from the latter set to be 40%, $6.5 billion greater in 2026 than in 2022.

In terms of the cloud gaming services ecosystem, Microsoft’s Xbox is clearly a market leader.

At the end of 2021, Microsoft and Sony accounted for almost three-quarters of the total cloud gaming market revenue, according to Omdia.

Cloud Gaming Services User Base

Cloud gaming services are getting really popular among gamers who want access to high-quality gaming experiences without investing in expensive hardware.

51% of cloud gamers are casual gamers. Casual gamers account for more than half the market share as of 2021 and are expected to grow with a CAGR of over 40%.

According to statistics, more than 10 million people around the world have streamed games through Xbox Cloud Gaming.

Nvidia’s GeForce Now game-streaming service in 2022 has over 20 million registered users, up from over a million two years ago.

Studies point out that 94% of the consumers who are aware of cloud gaming have tried it or plan to do so.

Out of those surveyed consumers who know what cloud gaming is, 50% have actually played a game through one of the cloud-based gaming services.

There is significant growth in the cloud gaming services user base day by day. It’s estimated that there are 23.7 million gamers who play in the cloud.

According to the Global Cloud Gaming report established by Newzoo, the number of paying cloud gamers will reach 86.9 million by the end of 2025.

Newzoo’s report also forecasts that cloud gaming’s serviceable obtainable market (SOM) will grow from 160.2 million people in 2021 to 220.2 million in 2022. From then until 2025, the number will be more than doubled.

It is expected that cloud gaming’s target audience will almost triple between 2021 and 2025, edging ever closer to the half-billion mark.

Cloud Gamers’ Choices Of Models And Devices

The most common revenue model for cloud gaming services is the subscription-based model.

Cloud-based subscription gaming services were valued at $3.7 billion in North America in 2021.
The same services saw a 57% increase in growth compared to 2020.

As of the fourth quarter of 2021, Microsoft’s Xbox Cloud gaming service had approximately 13.2 million subscribers, more than any of its closest competitors combined.

43% of subscription gamers in the United States are subscribed to PlayStation Now.

PlayStation now has 3.2 million active subscribers. The subscriber base has been doubling each year and is set to grow further when Sony joins the service with PlayStation Plus in 2022.

In terms of playing devices, the gaming console sub-segment had the most significant revenue share in 2021. The popularity of consoles accounts for approximately 50% of the total market.

On the other hand, the smartphone segment accounts for more than 10% of the market revenue and is anticipated to grow at the second-highest CAGR over the next few years.

Impacts Of The Pandemic On Cloud Gaming Services

The industry has been positively impacted by lockdowns and restrictions during the pandemic, with people spending more time playing video games.

Verizon Communications has witnessed a surprising boost of 75% in usage during March 2020.

WinZo Games witnessed a 3X increase in gameplays and 30% higher traffic.

In 2020, the global cloud gaming market was worth $244 million, but it is predicted to increase to $21.54 billion by 2030 after the Covid-19 pandemic.

According to a report by AMR, video game playing time increased by more than 71% during the lockdowns, which helped the cloud gaming services industry to thrive.

Supplementary Statistics

The cloud gaming market is projected to reach $3.107 billion by 2024.

This shows that the industry is growing rapidly and is expected to continue to do so in the coming years. It is also an important indicator for anyone interested in cloud gaming services, as it suggests that the market is ripe for investment and innovation.

The Compound Annual Growth Rate (CAGR) of cloud gaming is estimated at 59.0% from 2019-2025.

Cloud gaming services are becoming increasingly popular and that they are likely to become even more popular in the future. This is important information for anyone interested in the cloud gaming industry, as it shows that the industry is likely to remain a viable and profitable option for many years to come.

By the end of 2020, 79% of all video game releases were expected to be available for streaming on cloud gaming platforms.

The industry is rapidly expanding, with more and more video game releases being made available for streaming on cloud gaming platforms. This indicates that cloud gaming is becoming an increasingly viable option for gamers, and that the industry is likely to continue to grow in the future.

Asia-Pacific holds the largest market share (49%) for cloud gaming in the world.

This highlights the fact that the region is a major player in the cloud gaming industry, and that it is a key market for cloud gaming services. This is important information for anyone looking to invest in or develop cloud gaming services, as it shows that the Asia-Pacific region is a lucrative market for such services.

In 2019, console-based cloud gaming held 42.3% of the total market revenue share.

The fact that console-based cloud gaming held 42.3% of the total market revenue share in 2019 is a testament to the growing popularity of cloud gaming services. This statistic highlights the potential of cloud gaming services to become a major player in the gaming industry, and it is a sign that the industry is continuing to evolve and expand.

Market share of the top cloud gaming services: NVIDIA GeForce Now (36.9%), PlayStation Now (27.6%), and Google Stadia (14.5%).

This information is essential for understanding the competitive landscape and can help inform decisions about which services to prioritize in a blog post about cloud gaming services statistics.

70% of worldwide gamers own a cloud gaming-ready device.

Thus, the majority of gamers are already equipped with the necessary technology to access cloud gaming services. This suggests that the market for cloud gaming services is already primed and ready for growth, making it an attractive option for gaming companies.

30% of surveyed gamers said they would possibly switch to a cloud gaming service instead of using their consoles.

It indicates that a substantial portion of gamers are open to the idea of using cloud gaming services instead of their consoles. This suggests that cloud gaming services have the potential to become a viable alternative to traditional gaming consoles, and that the market for cloud gaming services is likely to grow in the near future.

47% of casual gamers are ready to transition to cloud gaming services.

Nearly half of casual gamers are open to the idea of transitioning to cloud gaming services, suggesting that the market for these services is ripe for growth. This is a powerful reminder that cloud gaming services are becoming increasingly popular and could be a major player in the gaming industry in the near future.

31% of cloud gamers play games they already own on another platform.

A significant portion of gamers are willing to pay for the convenience of playing their favorite games on the cloud, even if they already own them on another platform. This speaks to the value of cloud gaming services and the potential for them to become a major player in the gaming industry.

64% of cloud gamers are paying subscribers to a regular game streaming service.

This is a clear sign that cloud gaming is here to stay and is becoming increasingly popular.

53% of cloud gaming users have a monthly income of at least $50.

The majority of users have a monthly income that is sufficient to afford the services offered by cloud gaming providers. This suggests that cloud gaming is becoming increasingly popular among those with higher incomes, and that the industry is likely to continue to grow in the future.

38% of cloud gaming users spend more than three hours per week on gaming services.

A good portion of users are dedicating a considerable amount of time to these services, suggesting that they are engaging and enjoyable. This is an important factor to consider when evaluating the success of cloud gaming services.

The number of cloud gaming users is estimated to be 23.6 million in 2021.

Thus, more and more people are turning to cloud gaming as a way to access their favorite games without having to purchase expensive hardware. This is an important trend to note, as it indicates that cloud gaming is becoming an increasingly viable option for gamers.

60% of cloud gamers choose a specific gaming service because of its game library.

Gamers prioritize the selection of games available when choosing a service, and the library of games is a major factor in their decision-making process. This is an important insight for anyone looking to understand the preferences of cloud gamers and the factors that influence their choices.

24% of gamers have more than one subscription to different cloud gaming services.

A lot of gamers are taking advantage of the convenience and flexibility that these services offer, and they are willing to invest in multiple subscriptions to get the most out of their gaming experience. This speaks to the potential of cloud gaming services to become a major player in the gaming industry.

58% of cloud gaming users are from urban centers.

Cloud gaming services therefore have a large user base in urban areas, which could be a lucrative opportunity for companies to capitalize on. Furthermore, it could also be used to inform marketing strategies and target specific demographics in urban areas.

Conclusion

Cloud gaming is a rapidly growing industry that is changing the way we play video games. With a growing user base and subscription-based revenue models, cloud gaming services are becoming more accessible and affordable to gamers around the world.

High-quality gaming experiences and low latency make cloud gaming a compelling option for those who want to enjoy fast and responsive gameplay without investing in expensive hardware. As technology continues to improve, cloud gaming is likely to become the future of gaming.

FAQ

What is cloud gaming?

Cloud gaming is a streaming service that allows users to access and play video games without the need for a console or gaming PC.

How does cloud gaming work?

Cloud gaming works by streaming the game from a remote server to the user’s device. The user’s device sends input commands to the server, which then processes the data and sends back the video and audio output to the user’s device.

What are the advantages of cloud gaming?

The advantages of cloud gaming include the ability to play games on any device, improved performance, access to a larger library of games, and the ability to play games without needing to purchase a console or gaming PC.

What are the disadvantages of cloud gaming?

The disadvantages of cloud gaming include latency issues, the need for a strong internet connection, and the potential for data loss.

What devices can I use for cloud gaming?

Cloud gaming services can be used on a variety of devices, including PCs, smartphones, and tablets.

References:

Linkedin: “Cloud Gaming Market Estimated to Reach at USD 22.53 Billion with 58.75% CAGR by 2030”, cited in February 2023 (Source)
Yahoo Finance: “Global Cloud Gaming Market (2022 to 2030) – Size, Share & Trends Analysis Report”, cited in February 2023 (Source)
PC Mag UK: “Nvidia’s GeForce Now Game-Streaming Service Tops 20 Million Users”, cited in February 2023 (Source)
Kommando Tech: “20 Fascinating Cloud Gaming Statistics”, cited in February 2023 (Source)
Financial Times: “Video games industry looks to the cloud”, cited in February 2023 (Source)
Newzoo: “Cloud Gaming Revenues to Hit $2.4 Billion in 2022, up +74% Year-on-Year; Revenues Will Triple by 2025”, cited in February 2023 (Source)
Market Research Future: “Cloud Gaming Market Research Report – Global Forecast till 2030”, cited in February 2023 (Source)
Levvvel: “Cloud gaming statistics”, cited in February 2023 (Source)
Allied Market Research: “Cloud Gaming Market by offering (Infrastructure and Gaming Platform Service), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, and HMDs), and Solution (File streaming and video streaming): Global Opportunity Analysis and Industry Forecast, 2021-2030”, cited in February 2023 (Source)
GVR: “Cloud Gaming Market Size, Share & Trends Analysis Report By Type (File Streaming, Video Streaming), By Device, By Gamer Type, By Region, And Segment Forecasts, 2022 – 2030”, cited in February 2023 (Source)
Statista: “Subscriber count of leading cloud gaming services worldwide as of 4th quarter 2021”, cited in February 2023 (Source)

ZipDo, cited June 2023: Cloud Gaming Services Statistics

Srive – Cloud Gaming Services Statistics

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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