GITNUX MARKETDATA REPORT 2024

Must-Know Card Game Industry Statistics [Current Data]

Highlights: The Most Important Card Game Industry Statistics

  • 70% of card game transactions will be done through mobile phones in 2025.
  • Revenue in the Card Games segment is projected to reach US$7.00bn in 2023 and grow annually by 7.44% (CAGR 2023-2027).
  • The card game industry has seen a steady increase in revenue from 2012 to 2020, and is expected to exceed 6.8 billion dollars by 2025.
  • 70% of card game transactions will be done through mobile phones in 2025.
  • China is the most profitable country in the card game industry with the highest revenue in 2023 at $million USD.
  • Online and offline distribution channels refer to the purchase of physical goods in online retail and stationary stores, respectively.

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Welcome to our blog post about the card game industry. Card games have been around for centuries and have been a popular form of entertainment for generations. In recent years, the card game industry has seen tremendous growth, with new games, new technologies, and new players entering the market. In this article, we will take a look at some of the latest statistics from the card game industry to get a better understanding of the current state of the industry.

We will also explore some of the trends that are driving the growth of the industry and how these trends are impacting the future of card games. So, let’s dive in and explore the card game industry.

Card Game Industry: Most Important Statistics

The global playing cards and board games market size was valued at USD 11.95 billion in 2018 and is expected to expand at a CAGR of 8.7% over the forecast period.
China is the most profitable country in the card game industry with the highest revenue in 2023 at $million USD.
70% of card game transactions will be done through mobile phones in 2025.

Card Game Industry: Statistics Overview

Total revenue in the Card Games segment is projected to reach US$15.71bn in 2022 and is expected to grow at a CAGR of 10.34% to reach US$28.58bn by 2027, with In-app purchase (IAP) revenue projected to reach US$5.73bn in 2022.

This statistic is important for understanding the current and future state of the Card Games industry. It provides insight into the growth potential of the industry, as well as the potential revenue that can be generated from in-app purchases.

This information can be used to inform business decisions and to help companies plan for the future.

The global playing cards and board games market size was valued at USD 11.95 billion in 2018 and is expected to expand at a CAGR of 8.7% over the forecast period.

The demand for traditional tabletop games is increasing due to the rising preference of millennials for old school games during social gatherings.

Revenue in the Card Games segment is projected to reach US$7.00bn in 2023 and grow annually by 7.44% (CAGR 2023-2027).

This statistic matters in the context of Card Game Industry Statistics because it provides an indication of the potential growth of the industry and the potential for increased profits.

Additionally, it provides insight into the current market size and potential per person revenues, which can be used to inform strategic decisions.

The card game industry has seen a steady increase in revenue from 2012 to 2020, and is expected to exceed 6.8 billion dollars by 2025.

The card game industry is growing and is expected to continue to grow in the future. This growth indicates that the card game industry is a viable and profitable market, which could lead to more investment and innovation in the industry.

70% of card game transactions will be done through mobile phones in 2025.

This shows the growing trend of mobile phone usage for card game transactions. This shift in consumer behavior has implications for the card game industry, as companies may need to adjust their strategies to accommodate the increasing demand for mobile phone transactions.

Additionally, this statistic can help companies plan for the future and anticipate changes in the industry.

The digital segment of the collectible card games market is expected to experience faster growth due to increased internet penetration and the growing number of smartphone users.

Digital card games are becoming increasingly popular, and that the industry is likely to experience more growth in the digital segment than in the physical segment.

This could have a significant impact on the industry, as more people are likely to be drawn to digital card games due to their convenience and accessibility.

The collectible card games market in Asia-Pacific is the largest globally and is expected to continue leading during the forecast period, with a shift in the industry towards online distribution.

This statistic is important for the card game industry because it highlights the growth potential of the Asia-Pacific region and the need to adapt to the changing distribution channels in order to stay competitive.

It also highlights the potential risk of theft from traditional retail outlets, which could be a major factor in the decision to move to online distribution.

China is the most profitable country in the card game industry with the highest revenue in 2023 at $million USD.

This matters because it shows the potential for growth and profitability in the card game industry.

Online and offline distribution channels refer to the purchase of physical goods in online retail and stationary stores, respectively.

This helps to identify the different ways in which consumers purchase card games.

In 2020, the global online gaming market generated a record 21.9% growth in revenues due to the COVID-19 outbreak, making it the biggest share of the global digital media market.

The gaming industry is growing rapidly due to the pandemic, and card games are likely to benefit from this growth.

The increased demand for digital entertainment and connection channels due to the pandemic has resulted in an increase in the popularity of card games, which can be played both online and offline. This statistic is a sign that the card game industry is likely to continue to grow in the future.

Conclusion

The card game industry is a booming business with no signs of slowing down. With the rise of digital gaming, the industry has seen an influx of new players and an increase in revenue.

The industry is expected to continue to grow in the coming years, with more people discovering the joys of card games. As technology continues to evolve, the industry will continue to innovate and create new and exciting experiences for players. With the right strategies, the card game industry can be a profitable venture for those who are willing to invest in it.

References

1 – https://www.statista.com/outlook/dmo/app/games/card-games/worldwide

2 – https://www.grandviewresearch.com/industry-analysis/playing-cards-board-games-market

3 – https://www.statista.com/outlook/cmo/toys-hobby/toys-games/card-games/worldwide

4 – https://www.statista.com/forecasts/1231206/global-card-game-market-revenue

5 – https://www.statista.com/outlook/cmo/toys-hobby/toys-games/card-games/worldwide

6 – https://straitsresearch.com/report/collectible-card-games-market/

7 – https://straitsresearch.com/report/collectible-card-games-market/

8 – https://www.statista.com/outlook/cmo/toys-hobby/toys-games/card-games/worldwide#sales-channels

9 – https://www.statista.com/outlook/cmo/toys-hobby/toys-games/card-games/worldwide

10 – https://www.statista.com/topics/1551/online-gaming/

FAQs

What is the size of the card game industry?

The size of the card game industry is estimated to be worth over $3 billion.

What are the most popular card games?

The most popular card games include Poker, Bridge, Spades, Rummy, and Solitaire.

What are the best card games for children?

Some of the best card games for children include Uno, Go Fish, Old Maid, and Crazy Eights.

Are there any card games that can be played online?

Yes, there are many card games that can be played online, such as Magic: The Gathering, Hearthstone, and Yu-Gi-Oh.

What are some of the biggest card game tournaments?

Some of the biggest card game tournaments include the Magic: The Gathering World Championship, the Hearthstone World Championship, and the Yu-Gi-Oh. World Championship.

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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