Anime is a popular form of animation that originated in Japan and has since spread around the world. It has become a multi-billion dollar industry, and its popularity continues to grow.
In this article, we will explore some of the most interesting statistics about the anime industry, from its financial success to its global reach. We will also discuss the impact that anime has had on the entertainment industry and how it has changed the way we consume media. So, let’s dive in and take a look at the amazing world of anime.
Anime Industry: The Most Important Statistics
Approximately 56 million people in the US watch anime. This statistic matters because it shows that anime has become mainstream in the US, and that the US is the biggest consumer of anime overseas.
The Japanese cosplay clothing market is expected to reach 27 billion Japanese yen in 2022, indicating a strong presence in Japanese popular culture.
Anime Industry: Statistics Overview
In 2021, the animation industry in Japan generated 1.31 trillion Japanese yen in overseas sales and 663 billion yen in domestic sales.
This statistic is important because it shows the growth of the anime industry in Japan, particularly since the mid-2010s. It also highlights the importance of merchandising in the domestic market, which accounts for the majority of sales revenues.
This data is useful for understanding the current state of the anime industry in Japan and can help inform future decisions.
The domestic sales revenue of the anime industry in Japan amounted to about 1.43 trillion Japanese yen in 2021, reaching a record-setting combined value of about 2.74 trillion yen.
It shows the growth of the anime industry in Japan, indicating that anime is becoming increasingly popular and profitable. This could lead to more investment in the industry, allowing for more content to be produced and distributed.
Anime has become a major industry in Japan, boosting the economy through merchandise sales and attracting people from overseas to visit.
This matters in the context of Anime Industry Statistics because it shows the potential of anime to be a major contributor to the Japanese economy, as well as a major draw for people from other countries.
Japan created attractions based on the anime Demon Slayer to attract tourists, demonstrating the power of anime in the tourism industry.
It shows how anime can be used to draw in tourists and increase revenue for the tourism industry. This is an important statistic to consider when looking at the overall success of the anime industry.
Approximately 56 million people in the US watch anime. This statistic matters because it shows that anime has become mainstream in the US, and that the US is the biggest consumer of anime overseas.
There is a large potential market for anime in the US, and brands such as Walmart and Netflix are taking advantage of this by incorporating anime into their offerings.
Sony’s acquisition of Crunchyroll for $1.175bn has resulted in an increase of 5m paying subscribers and 20m registered users in just one week, demonstrating the increasing global popularity of Anime.
This is further evidenced by the increase in the proportion of consumers who enjoy watching anime, from 24% in Q1 2018 to 36% in Q1 2021. This is significant as it shows the growing demand for Anime and the potential for the industry to continue to grow.
In 2022, 62% of male high school students watch anime at least once per week compared to 48% of female high school students, with a higher share of girls not watching anime at all.
This matters because it shows that anime is more popular among male high school students, which can be used to inform marketing strategies for the anime industry.
59% of Japanese high school students who watch anime have a favourite voice actor or actress.
This statistic matters in the context of Anime Industry Statistics because it shows that anime is popular among Japanese high school students, and that they are engaging with the medium by having a favourite voice actor or actress.
This could indicate that the anime industry is doing well and that it is a profitable industry.
The Japanese cosplay clothing market is expected to reach 27 billion Japanese yen in 2022, indicating a strong presence in Japanese popular culture.
It shows the significant influence of anime in Japanese culture and the potential for the anime industry to grow and generate revenue.
In addition, it also highlights the potential for anime-related products to become popular among consumers, which could lead to increased demand for anime-related products and services.
The sales value of maid and cosplay-related services within the Japanese otaku market is expected to increase from 9.5 billion Japanese yen to 10.4 billion yen in fiscal 2022.
The anime industry is growing in Japan, particularly in the otaku subculture. This growth is likely due to the increasing popularity of costume play and theme restaurants among young people.
This increase in sales value is a sign of the anime industry’s success and could lead to further growth in the future.
Conclusion
In conclusion, the anime industry is a rapidly growing and highly profitable sector of the entertainment industry. It is estimated that the global anime market will reach $36.2 billion by 2025, with the majority of revenue coming from Japan.
The industry is also becoming increasingly popular in the West, with the US and Europe being the largest markets outside of Japan. The anime industry is a great opportunity for investors and entrepreneurs, as it offers a wide range of potential opportunities. With the right strategy, the anime industry can be a great source of income and a great way to reach a wide audience.
References
1 – https://www.statista.com/statistics/1093754/japan-animation-industry-revenue-by-segment/
2 – https://www.statista.com/statistics/1048020/japan-animation-industry-domestic-sales/
3 – https://www.nippon.com/en/currents/d00308/
4 – https://www.travelweekly-asia.com/Travel-News/Travel-Trends/The-anime-hit-turning-Japan-s-tourist-offerings-into-monster-success
5 – https://cybercrew.uk/blog/how-many-people-watch-anime/
6 – https://www.ampereanalysis.com/insight/sony-acquires-anime-streaming-service-crunchyroll-for-1175bn
7 – https://www.statista.com/statistics/1315512/japan-anime-watching-frequency-high-school-students-by-gender/
8 – https://www.statista.com/statistics/1315522/japan-share-high-school-students-favorite-anime-voice-actor/
9 – https://www.statista.com/statistics/1051921/japan-costume-play-clothing-market-retail-value/
10 – https://www.statista.com/statistics/1051945/japan-maid-cosplay-service-market-retail-value/